THE RULES OF SOCCER
Interpretation for
C.L.C.F. SOCCER
The
rules of soccer are basically simple.
However, the interpretation and application of the rules to playing
situations can be complex. They can
also vary substantially from referee to referee. What is most important in a game is that the rules are applied
evenly to both sides.
The
rules explained herein are interpreted in non-technical language. The intent is to explain the rule, not to
cite it exactly. For the exact wording of the rule, refer to the annual
F.I.F.A. "Laws of the Game".
The Youth Referees trained by C.L.C.F. Soccer have been schooled in
these interpretations. Any questions
regarding the rules as they are defined herein are to be directed to the
C.L.C.F. "Rules Interpreter".
REFEREES AND COACHES
These
are not the titles of two opposing forces on a battlefield. Referees and coaches are essential
components of the same game, each with a very different job to perform.
The
best and most enjoyable games occur when players play, coaches coach, and
referees officiate. Avoid confusing the
role you are playing in the game.
CALLS BY THE REFEREE
Unlike
most other sports, penalties for infractions of the rules do not have to be
called by the referee in soccer. The
decision to interfere with the flow of the game for an infraction is the
prerogative of the official. Because
the infraction is not called does not mean that it did not occur or that the
official did not see it. The referee
may have cited the "advantage rule" which allows the game to continue
if the offended team has retained possession of the ball.
The
decision to make the call or not rests entirely with the referee. If the referee improperly cites a rule
his/her call may be questioned through the proper channels, which may be as
simple as politely bringing the referees attention to the possible
error. If the game has been stopped
this must be done before the game has been restarted. However, no call made, or not made, on the basis of the referee's
judgment may be challenged.
LAW 1: THE FIELD OF PLAY
REQUIREMENTS:
1.
Rectangular, divided in half by a line.
2.
Center circle of 10 yards radius for kick-off purposes only.
3.
Penalty area: 18 yards out from the end
line and 44 yards wide (18 yards from each goal post).
Purposes: a. the Keeper has special privileges in this
area;
b. All defensive penalty kicks must exit this
area to be in play;
c. All offensive direct kicks within the area
are penalty kicks.
4. Goal
area: 6 yards from end line and 20
yards wide (6 yards from each goalpost.
All goal kicks must begin in this area.
5.
Goal: 8 feet high by 24 feet wide.
6.
Corner arc: 1-yard arc centered on each
corner for corner kicks.
7.
Lines: All lines are in bounds. The ball must be completely beyond the line
to be out of bounds. End line is also
referred to as the goal line. Sidelines
are referred to as touchlines.
CLCF
Under 10 and Under 12 Divisions provision:
all areas within the field are two-thirds regulation size. The field used is one-half of the regulation
field. Fields for Under 8 are
smaller. The goal size is the same for
all of these divisions, @ 6'x12'.
LAW 2: THE BALL
Size: Instructional
clinic #3
Under
8 #3
Under
10 #4
Under
12 #4
Under
14 and above #5
Notes:
Notes:
Notes:
LAW 3: NUMBER OF PLAYERS
Maximum: 11 on the field. CLCF Under 8, Under 10, and Under 12 use either 6 or seven
players per team.
Minimum: 7 of 11 on the field. No game may begin with less than 7 players
for each team. If a team is reduced to
less than 7 on the field at any time for any reason the game is terminated by
the referee. CLCF requires 4 of 6
or 5 of 7. Teams must have
a designated goalkeeper regardless of the number of players on the field.
Teams
do not have to have an equal number of players on the field. If one team must play shorthanded for any
reason the opposing team may continue to play with a full roster on the field.
Substitutions: In order to help guarantee half-game
playing time for all substitutions are unlimited at any appropriate time with
the explicit consent of the referee. Substitutions may take place at the
following times:
1.
Prior to a your team's throw-in. (CLCF
allows at EITHER team’s throw-in)
2.
Prior to a goal kick.
3.
Following a goal.
4.
After an injury if the referee stops the game.
(Mandatory in CLCF).
5. At half
time, or at the beginning of a period.
6. A
player receiving a Caution (yellow card) must leave the field and be replaced
until the next stoppage of play.
7. A
player ejected (red card) for any reason during the game may not be
replaced. The team must play
shorthanded. A player ejected prior to
the beginning of the game or from the team bench may not play. However, the team does not play shorthanded
during the game.
8. Illegal
equipment: A player wearing illegal
equipment must leave the field and may not be substituted for. He/she may reenter the field with permission
of the referee at the next stoppage of play.
9. Under
8 Division: Players shall enter the
game at the beginning of a new quarter only.
Injured players who leave the field may be substituted back into the
game for the same player who replaced them.
The substitution must take place at a regular FIFA substitution time.
10. Injuries with blood: Any player who is bleeding from any cause
MUST be removed from the field. Once
cleaned up and the bleeding stopped the player may reenter the field. A uniform with blood on it must be changed
before the player may reenter.
11. Head injuries. Any player who suffers an injury to the head
MUST be removed from the field. The
player may reenter the game only after the coach has received permission to do
so directly from a parent or legal guardian.
12. Player position: No player may play in the same
position for more than half the game.
This includes the position of goalkeeper. All players must ply for a minimum of half the game. Enforcing this rule is not the
responsibility of the referee. Coaches
are to police themselves and each other.
Notes: Notes:
LAW 4: PLAYER'S EQUIPMENT
Nothing
that is considered by the referee to be dangerous to another player may be
worn. General prohibitions
include: rings, necklaces, bracelets,
earrings, watches, barrettes (unless soft), casts or braces for arms or legs if
made of any hard material. Glasses or
sunglasses are permitted if they are prescription lenses. Any player may wear
athletic safety glasses.
Uniform: shoes, shirt, shorts, socks and shin guards
required. Shoes must be sneakers, or
sport shoes with cleats specifically designed for soccer. Shin guards must be manufactured for the
purpose and must be worn under the socks. The clothing of the goalkeepers must distinguish them from all
other players on the field. Opposing
keepers may wear the same colors.
The
uniform must be worn in the manner in which it was designed. Shirts must be tucked in all the way around
at all times. Socks are to cover the
shin pads completely at all times.
Shoes are to remain safely tied throughout the game.
Shorts
worn under the team shorts are permitted as long as they are no longer than the
team shorts. They should be the same
color as the team shorts, i.e., black.
During
cold weather it is permissible in the Under 8 and Under 10 divisions only for
players to wear long pants under the uniform shorts. Under 12 and Under 14 divisions must wear
the uniform as described in the paragraph above, i.e., shorts only.
All
players may wear long sleeved shirts, sweatshirts, etc. under the uniform
shirt. Hoods on sweatshirts must
be worn tucked into the uniform shirt.
Head
Gear: Head (sweat) bands (and soft
wrist bands) are permitted. Bandanas
are not permitted. The goalkeeper may
wear a soft brim, baseball-type hat.
Only
Medical Bracelets and Medical Necklaces are allowed to be worn. The excess slack shall be taped on the
Medical Bracelet allowing for enough room to read the information on the tag.
Casts
or braces for arms or legs: If made of any hard material casts or
braces must be completely covered by 1/2 inch of soft padding. (Foam Pipe insulation secured by duct tape is ideal.) No part of the cast or brace may be exposed
so as to present a danger to any other player.
The Referee is the judge in this matter. The referee may be overruled by the Field Representative.
Notes:
Notes:
LAW 5: REFEREE
Duties: 1. Protect the safety of the players;
2.
Enforce the rules of the game.
Authority: From the time the referee arrives until the
referee leaves the area of the playing field his/her authority is
absolute. His/her decisions are final
and may not be challenged unless a rule has been clearly and improperly
cited. Players or coaches may never
question "Judgment calls".
The final say on safe
player equipment or interference by spectators or coaches rests with the
referee. A Field Representative will determine safe field conditions and unsafe
weather conditions. The referee has sole discretionary power to caution
(yellow card) or eject (red card) any player or coach for serious or persistent
infractions of the rules.
Whistles: The referee stops the game for an
infringement of the rules by blowing a whistle. Most referees carry the whistle in their hand instead of in the
mouth. This is to prevent blowing the
whistle in anticipation of an infringement or by accident. It also allows the referee a second to analyze
the results of an incident and perhaps to cite the "advantage
rule". The sound of the whistle
will always be after an infraction, not at the same time. It is better to have a late whistle than an
early whistle.
Advantage
Rule: the referee may allow play to
continue following an infringement if stopping the game would give an advantage
to the offending team.
"Advantage" is a privilege, not a right. Once given, the referee may rescind the
advantage and call the foul if the advantage is lost immediately after the
advantage was signaled. For
example: a player is tripped but retains
possession of the ball. The referee
indicates "play on" with the arms and the player then falls. The fall
is the direct result of the trip so the referee may now signal
"trip".
LAW 6:
ASSISTANT REFEREES (LINESMEN)
Assistant Referees
help the referee in making calls. The
Assistant Referees are not referees.
They may not stop the game for infractions of the rules. They indicate to the referee that a foul has
occurred by means of flags. They raise
the flag to indicate:
1. When the ball is
out of play;
2. When an offside
infraction has occurred;
3. When any other
infraction has occurred;
4. Which team is entitled to the
corner kick, goal kick, direct or indirect kick, or throw-in.
Some referees prefer
to limit what calls the Assistant Referees may make during the game. As a result the referee does not signal many
apparent infractions seen or indicated by the linesmen.
The referee in the
middle has final say on all issues. He
may at any time ignore or overrule the signal flag of the Assistant Referees if
he/she disagrees or if he/she opts to cite the advantage rule.
Assistant
Referees are used in the Under 14 full field games only.
LAW 7: DURATION OF THE GAME
Under
8: four
10-minute quarters
Under 10: two
22-minute halves
Under 12: two
22-minute halves
Under 14: two
25-minute halves
Under 16 and Under 17 two 40-minute halves
Under 19 and above two 45-minute halves
Ties
in championship play are decided by playing two additional 5- or 10-minute
overtime periods. These periods are not
sudden death; they must be played out.
If still tied the game is determined by a penalty shot shootout.
LAW 8: START OF PLAY
Before the game begins
a coin toss is used to determine who will defend which end and who will
kickoff. The visiting team calls the
toss and the team winning the toss chooses either the ball or the right to
defend a preferred goal. If the ball is
chosen the other team may select to defend either end. If the team winning the toss chooses to
defend a side the other team must take the ball. Teams alternate possession of the ball at the start of each
period of play.
A kickoff begins
play at the start of a quarter or half and following a goal. Every player must be in his/her own half of
the field until the ball is kicked. The
defending team must be outside of the center circle. If there is no center circle then defenders must keep 10 yards
from the ball until it is kicked. The
ball must be stationary at the center of the field. Any violation of procedures will result in a restart. At the whistle the ball must be kicked
forward and played by another player.
A goal may not be scored
directly from the first kick on a kickoff.
Drop ball:
There are two occasions when a drop ball will be used to restart a game:
1. Play has been
suspended temporarily for any reason other than an infraction of the rules, or
2. The ball has gone
out of play and it cannot be determined which team should have possession.
The referee will drop
the ball where it was when play was stopped unless the ball was within the goal
area. In this case the ball will be
dropped on the 6-yard line nearest the point where the ball was. If the ball was near the touchline or goal
line it may be moved up to 5 yards onto the field. It will be dropped between one player from each team. The ball must touch the ground before it may
be played by any player.
Notes:
LAW 9: BALL IN AND OUT OF PLAY
Out of
Play: The ball is out of play
whenever it has passed entirely over the end line or the touchline. One hundred percent of the ball must pass
beyond one hundred percent of the line.
If any part of the ball is on any part of the line it is in bounds.
In
Play: The ball is in play at all
other times unless the referee has stopped the game for any reason. The ball is considered "dead"
and play ends immediately upon the sound of the referee's whistle. If the ball in flight goes into the goal
after the whistle has been sounded the goal is void. Play ended when the whistle began. If the ball rebounds off the goalpost, crossbar, corner flag,
referee or linesman and remains on the field it is in play.
LAW 10: METHOD OF SCORING
A goal is scored when
the entire ball passes over the goal line between the goal posts and below the
crossbar.
Exceptions:
1. If the
ball was illegally propelled by an attacker's arms or hands.
2. The
kick was indirect and was not touched by anyone on either team other than the
original kicker.
3. If a
free kick by the defending team goes directly into its own goal without
touching any other player. (A corner
kick is awarded to the other team in this case.)
If the ball deflects
into the goal from a defender as the result of legal play or a defender's
illegal play following an advantage call a goal is scored for the attacking
team.
If the goalkeeper
carries the ball into the goal following a catch or puts the ball into the goal
as part of a throw, a goal is scored.
Each
goal counts as one point.
Notes:
Notes:
LAW 11: OFFSIDE
This
is one of the most misunderstood or least understood of all soccer rules.
General
Interpretation: A player is
offside if he/she is nearer to his/her opponent's goal line than
the ball at the moment the ball is played.
Exceptions:
1. There is never
offside on your own side of the field.
2. There are two
opponents as close as the attacker to the goal line. ("Even is on.")
3. The ball was last
played by an opponent. Playing the ball
does not include mere deflection.
Playing implies a controlled or intentional playing of the ball.
4. The ball was
received directly from one of the following:
a. goal kick, b. corner kick, c. throw-in, d. drop ball. Once any other player other than the kicker
or thrower has played the ball then all offside rules are in effect.
5. Offside
Position: If, in the
opinion of the referee, an attacking player is in an offside position but is not
seeking to gain an advantage by being in that position, then the player is not
offside. This usually is interpreted to
mean that the player is beyond reasonable playing distance from the ball and
was not an intended participant in the play or the player has the ability to
play the ball but does not attempt to do so and does not interfere with the
defenders ability to play the ball.
Examples:
a. An injured player
making no attempt to play the ball;
b. A player on the far
side of the field or significantly away from play;
c. A player fixing
equipment and making no attempt to be part of the play;
d. A player running
alongside or ahead of a teammate who is playing the ball as long as the player
never receives or touches the ball.
If
any of these players become a part of the play they may be called for offside.
Penalty:
Indirect kick to the other team.
The ball shall be kicked from the place where the player was located
when the infraction occurred.
In CLCF
short field games and in the Under 8 division there are no offsides at any
time.
Notes:
Notes: Notes:
LAW 12: FOULS AND MISCONDUCTS
A foul or misconduct
is any action, which causes harm or offense to an opponent or participant in
the game. Some fouls and misconducts
are more serious than others and are dealt with more severely.
A foul or misconduct
could result in a free kick to the offended team. It could also result in a caution or ejection for the offending
player.
DIRECT KICK PENALTIES:
The following nine
offenses are considered serious and always result in a direct kick for
the offended team. If the offense is
committed by the defending team in its own penalty area the penalty is always a
penalty kick. The foul must be
intentional.
1. Kicking
or attempting to kick an opponent.
2.
Tripping
3. Jumping
at an opponent.
4.
Charging violently.
5.
Charging from behind.
6.
Striking or attempting to strike (includes spitting).
7. Holding
an opponent.
8. Pushing
an opponent.
9.
Handling the ball illegally.
(Quick memory: all involve some
violence and end in "-ing")
In
CLCF Under 8 games there are no Direct Kicks.
All kicks are Indirect.
Notes:
otes: Notes:
INDIRECT KICK PENALTIES:
1. Dangerous play.
2. Charging fairly
when not within reasonable playing distance from the ball.
3. Obstructing
an opponent from getting to the ball when you are not attempting to play it
yourself.
4. Charging the
goalkeeper or kicking the ball when the keeper has possession of it.
5. Violations of the
restrictions on the goalkeeper in the penalty area. (see below)
6. Encroachment: A play